It could easily provide the basis for an extended campaign for low-level adventurers." Byers stated "If you're not nostalgic about the early days of D&D. : 284 Reception Īndrew Byers, in his review of the adventure for Pyramid, commented that "much of this module is a dungeon crawl, but it's an intelligently designed one, with a fleshed-out base of operations for adventurers, an interesting wilderness environment, and some very good characterization of non-player characters.
B2: The Keep on the Borderlands - 3.5 conversion by Diego Calugi.
The Keep on the Borderlands went out of print in the early 1980s. Cry Wolf, a Karameikos adventure for 2-4 characters of levels 2-4 by Giampaolo Agosta. It was designed for people new to Dungeons & Dragons. When word came to the office that soon we'd have an adventure featuring both Borderlands and Keeps, I immediately started referencing Tiny Tina's legendary assault on Dragon Keep, where a team of vault hinters, and the heroes of Pandora play a D&D-esque game with a grieving 13-year. It was designed to be used with the Dungeons & Dragons Basic Set, and was included in the 19791982 editions of the Basic Set. The Borderlands await bold heroes with challenges, old and new.
In it, player characters are based at a keep and investigate a nearby series of caves that are filled with a variety of monsters. This particular module doesn’t have much of a hook.
Several supplements were released in 1999 to update some of the most popular of TSR's Dungeons & Dragons adventures, including Against the Giants: The Liberation of Geoff (1999), Dragonlance Classics 15th Anniversary Edition (1999), Ravenloft (1999), Return to the Keep on the Borderlands (1999) and Return to White Plume Mountain (1999). The Keep on the Borderlands is a Dungeons & Dragons adventure module by Gary Gygax, first printed in December 1979. This is the last bastion of civilization, and your party is on their way out to the keep to find fame and fortune and their place in the world as adventurers, to seek out their glory. Return to the Keep on the Borderlands was written by John D. Return to the Keep on the Borderlands was set twenty years after the events of the original module, and featured a fully re-stocked Caves of Chaos. It is nevertheless an introductory adventure intended for low-level characters. The events depicted in the sequel take place approximately 20 years after those in the original B2 module. Although the original B2 publication was generic in terms of setting, the 1999 "Return" publication retroactively placed the Keep in the World of Greyhawk campaign setting, specifically in the southwestern Yeomanry.